Quests & Side Quests

= North Africa =

Playing in the Sand - Tunisia
Your party will start your escapade in the canteen bar of Fort Armstrong, the central outpost of the Allied effort in North Africa. It's currently in the middle of getting shelled, an ongoing problem that's hampering your departure towards Italy. High command has been unable to locate the artillery nor the anti-aircraft guns that have been grounding all Allied planes in the area. Your group has been tasked with locating the artillery site and putting an end to the bombardments. Once this is completed, the Allies will have the air support to take [PORT TOWN] and push the Axis back towards Europe.

Your main mission in Tunisia is locating these anti-air guns and assisting in the invasion of [PORT TOWN]. High command doesn't have an exact location for the artillery site, but does have some theories. Further more, exploring the base and the surrounding town will help to point you in the right direction.


 * First and foremost, an experimental spy plane was sent up and subsequently shut down earlier this week. It's believed that the flight crew was able to locate the site, and that the Axis powers will be looking for it just as much as you are, given it's experimental nature. If you go this route, it's requested that you also make sure to blow up the plane, so its technology doesn't fall into enemy hands.
 * The plane's transponder is currently on the fritz, but can either be cobbled back together by an enterprising party member or even the base's engineer, for a favor, of course. The transponder will do what a transponder does, pinging faster as you get closer to the plane's black box. A repaired transponder will work far more reliably, pinging a far more accurate location than its current state.
 * Assuming you stay away from the [PORT TOWN], the only resistance you'll be running into is light patrols and assorted search teams looking for the downed plane. If you're especially unlucky, you might find yourself next to a tank patrol or a supply convoy.

Side Quests

 * Library of Alexandria

= Italy =

First Impressions
After your campaign in North Africa, your team will be airdropped into the heart of Rome. A roll of a d2 will determine whether or not your plane gets detected by anti-air guns, which will make your jump slightly more difficult to manage. Your jump out of the plane will be determined by a series of Dex checks to angle yourself towards the target. You're not going to end up too too far outside the city, and landing in the deep countryside will still ensure you meet up with the Italian Resistance, just at a different locale. The party is not going to be separated between the countryside and the city unless your party makes some wildly different rolls.


 * Collecting For The Gallery
 * Save some priceless works of art for the Italians


 * Bread, Salt & Wine
 * Strange Bedfellows
 * Get some Sicilian Mob support
 * Get one of their cars back

War Amongst the Grapes

 * Helping the Boys Back Home
 * Prevent the Italians from deploying in North Africa
 * Destroy the troop carrier fleet
 * Deal with the reinforcements
 * Poison them
 * Kill them
 * Divert them somewhere else
 * Destroy an arms depot

So Long, Farewell!

 * The Death of An Italian Fascist & His Lover
 * Retrieve intel on Mussolini's escape plans
 * Locate & extract Mussolini and Petacci

Side Quests

 * Si! Si! Si!
 * Support the resistance
 * Find an old Mafia stockade and grab some weapons for the resistance
 * Destroy a Blackshirts office in the city
 * Attack a motor pool

= Switzerland =

Main Quest Line
Welcome to neutral territory, soldiers! It seems like Bern, Switzerland isn't actually that neutral, as the Nazi Party is keeping a sizable chunk of their war chest in a bank downtown. The city has been ceded to the Nazis, so expect patrols from Nazis and sympathetic locals. You'll be smuggled into the city by car, and will meet up with your OSS contact, [OSS NAME], who will fill you into the situation.

Locked up in the Bachmann & Co. Bank is almost $1,548,950,351.44 in German Reichsmarks dedicated to the Nazi War Machine. As much as [OSS NAME] would like some extra retirement money, you've been tasked with disposing of this fund through whatever means possible.

Breaking Into The War Chest
While you can go about the robbery however you see fit, there are some prerequisites that you might need to worry about before the big show.

The town, while under military control, only has a medium military presence right now. Any overt firefights, explosions, declarations of violence will bring in more soldiers, patrols, etc. along with the likeliness that you get recognized and targeted by the occupying army.

First of all, it'll benefit your plan to grab a layout of the town and the bank. Both of these can be found in the mayor's office, specifically in the town planner's office. The building will be patrolled by Nazis and police officers, but can be avoided or dealt with. You can attempt to map out the city and the building on your own, walking through the town and making a map yourself, but this will only be as reliable as your mapping ability.

It may also behoove you to grab some new weapons or upgrade the one you have on your person, you'll be facing an entire town worth of Nazis. of course. Your most obvious option is the garrison downtown, as they have a fairly well stocked armory you can pilfer if need be. More enterprising soldiers might be able to pick up on the fact that there's a smuggler operating out of the city, offering +1 weapons and many manner of pertinent items. Scope out their runners or pick up on chatter around town and you might be able to find the apartment they're operating out of.


 * Break into the bank and deal with the Nazi war fund


 * Preparation Missions
 * Stop the reinforcements from coming in
 * Determine response time
 * Find the OSS mole
 * Deal with them

Straight Through the Front Door - Exactly as it says on the tin
Sometimes the best solutions are the simplest. In this situation, the simplest option is making your way through the front door and walking straight into the vault.

The first thing you're going to have to plan around is getting into the bank itself. Of course, you could just walk in the front door and work it out from there, but some alternative entrance methods might provide some different benefits or status effects on your little heist. Walking straight into the door will open yourself up to attacks from the bank guards, but you'll also minimize the chance that the city guard will be quick to respond. Driving a vehicle through the front wall will provide you some protection and disorient some of the guards in the bank, but you'll be drawing attention to yourself along with possibly putting yourself in a bad spot if your entry is a little too explosive. Blowing a hole in the wall may eliminate some of the guards, but you run the risk of parts of the building coming down on top of you. There's no one right way to get inside, but make sure to weigh your options.

Dealing with the vault also presents a new set of challenges for you to overcome, specifically, how are you getting into it? If you


 * Get some explosives to blow the vault
 * Grab some getaway motorcycles and stash them
 * Grab some getaway motorcycles and stash them

I Saw This In a Movie Once - Firebomb the soiree and sneak in through the chaos

 * Place some charges around the bank before the soiree
 * Grab some gas masks from the city armory
 * Set off the explosives and make sure that the money gets dealt with

An Evening Affair

 * Get into the soiree
 * Steal some tickets to the party
 * Get yourself some corresponding outfits
 * Military outfits & Evening wear
 * Sneak in as employees
 * Get yourself some some uniforms

Some Assembly Required

 * Force some construction work on the building
 * Make it look accidental
 * Prepare some weapons caches for Plan B
 * Drop them in the building somewhere
 * Get into the building somehow
 * Sneak in as a construction worker
 * Grab some uniforms off the worksite
 * Sneak in as the auditor sent down
 * Steal their military uniforms
 * Stop them from showing up in town
 * Make your way into the vault

Right Out From Under Them

 * Get the catacomb plans from the government office
 * Get yourself the city layout
 * Grab some silenced weapons and sneaking suits
 * Sneak in through your preferred method

Straight Through The Back Door

 * Get the layout of the bank
 * Grab some silenced weapons and sneaking suits
 * Acquire yourself some construction equipment to get into the vault

Side Quests
= France =

City of Lights

 * Getting the Gang Back Together
 * Save the Resistance
 * Locate the survivors and gather them together
 * Follow the clues for the new hideout
 * Bust a few of them out of jail
 * Save a few of them from a prison convoy
 * Find a new hideout for the group
 * Winery in the countryside
 * Backroom underneath a cabaret
 * Rearm the resistance
 * Steal from a Nazi armory
 * Dig up old weapons from the resistance
 * Make sure that people know the resistance is back
 * Vichy café
 * Nazis seeing a show
 * Vichy government in session
 * Vichy // Nazi opening of something


 * Grand Gestures
 * Plan a prison break from the Bastille
 * Kill the Nazi celebrity
 * Extract the Nazi double agent
 * Save the SOE spy

Memento Mori

 * Who You Gonna Call?
 * Occult shit happening in the countryside
 * No shadow

Another Day That Will Live In Infamy

 * D-Day Shit
 * Destroy the radar array
 * Destroy the arms convoy
 * Destroy a railway bridge
 * Run backup on the Big Day

Side Quests

 * Build up the resistance
 * Kill a prominent SS officer
 * Silence the Vichy radio station
 * The Black Market
 * Help protect the merchant trail
 * French Defense
 * Help the chess player get revenge
 * Kill a "werewolf" in the countryside
 * Cursed book needs to be destroyed

= Germany =

Death To Spies
"Root out the spy in the German resistance"

Vacationing on The Eastern Front
"It's the US vs. the USSR vs. the OSS vs. the Germans for a Nazi super-weapon"


 * Introductions
 * Find your contact in the city
 * A Man on the Inside
 * Find the mole
 * He's dead
 * Investigate his apartment
 * Open House
 * Tour the abandoned laboratory under the [thing]

Side Quests

 * Year of the Bear
 * Help out the lone hunter guy
 * Help a hunter kill a local beast
 * Plague in town! There's a plague in town! Town's locked down!
 * Village burned to the ground! Bad!
 * Kangaroo court in a small village